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Shrouded in sanity dequel
Shrouded in sanity dequel









shrouded in sanity dequel shrouded in sanity dequel

The game is due out in 2017 but you can track its progress via the links up above or on WadJet Eye’s website here ( Unavowed is not yet listed on that website as of the time of writing). The game features a branching storyline and a choice of five companions that can join you in your quest for redemption. In Unavowed you can choose between a male and female protagonist and one of three playable origin stories. Join the Unavowed, and learn to fight against the oncoming darkness. You can not return to your old life, but perhaps you can start a new one. You have no home, no friends, and you are wanted by the police. You are free, but your world is in tatters. Now, finally, you are rescued by the Unavowed – an ancient society dedicated to stopping evil. For six months, you unwillingly tore a trail of bloodshed through New York City. While that is not particularly untread territory for video games or any media, the game actually picks up sometime later, after your life has been ruined by aforementioned demon.įor six months, you were possessed by a demon. As the game’s main character, you have been possessed by a demon. Unavowed has a dark and intriguing premise. We reported on WadJet Eye Games’ previous project, Shardlight in an earlier Indie Roundup here and as that exciting project gets closer to release, WadJet Eye Games has already revealed information about their next project, titled Unavowed. It is part of Square Enix’s Collective Campaign. The game is being developed for Steam, Xbox One and PlayStation 4 on Unreal Engine 4. Tenebrae also features non-linear maps that, like any good Metroidvania title, encourage backtracking and replayability. You must choose between melee and ranged weapons “empowered with obscure magic” to beat the game’s host of enemies, including huge bosses. The game features two distinct points of view and different combat styles between the two main characters. The massive underworld of Tenebrae is procedurally generated from hand-crafted rooms and gradually unravels before the eyes of the player with its plethora of traps, secrets andhidden treasures while blending with larger, open safe zones. But the title hopes to bring some fresh twists to that esteemed company thanks to modern day procedurally-generated content. The game claims to be paying homage to “early 90’s classics” such as Ghosts ‘n Goblins and various Metroidvania games that were gaining popularity at the time. Obviously Tenebrae: Twilight of the Gods has a lot going on. That’s quite a blending of genres you’ve got there, T enebrae. Tenebrae: Twilight of the Gods (Troglobytes Games)įirst up this week is Tenebrae: Twilight of the Gods, a “story-driven, fast-paced 2.5D action/adventure platformer RPG.” This week we have Tenebrae: Twilight of the Gods by Troglobytes Games Unavowed by WadJet Eye Games (incidentally the first developer to be featured twice in an Indie Roundup) Keeper & the Soldier by Jump Button Studios and Shrouded in Sanity by EvolutionRaven. You know what? I hate writing introductions.











Shrouded in sanity dequel